Where to find staryu in pokemon crystal




















Gender ratio Gender unknown. Catch rate Breeding Egg Group Water 3. Hatch time - steps. Height 2'07". Weight Mega Stone [[ ]]. Base experience yield Gen.

Leveling rate Slow. EV yield Total: 1. Base friendship As long as the sparkling core in the middle of its body is not destroyed, Staryu can reform, even after it has been cut into a thousand pieces. Generation I. As long as the center section is unharmed, it can grow back fully even if it is chopped to bits.

It is capable of growing back any portion of its body that is cut off. At night, the center core glows with a red light. Generation II. Gold At night, the center of its body slowly flickers with the same rhythm as a human heartbeat.

Even if its body is torn, it can regenerate as long as the glowing central core remains intact. When the stars twinkle at night, it floats up from the sea floor, and its body's center core flickers.

At night, the center of its body slowly flickers with the same rhythm as a human heartbeat. Generation III. Ruby Staryu's center section has an organ called the core that shines bright red. Staryu apparently communicates with the stars in the night sky by flashing the red core at the center of its body. It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.

It appears in large numbers by seashores. At night, its central core flashes with a red light. Generation IV. Diamond If its body is torn, it can grow back if the red core remains. The core flashes at midnight. Generation V. Black If its body is torn, it can grow back if the red core remains. As long as its red core remains, it can regenerate its body instantly, even if it's torn apart.

Generation VI. X Even if its body is torn, it can regenerate as long as the glowing central core remains intact. Staryu's center section has an organ called the core that shines bright red. Generation VII. At night, a strange red glow radiates from the center of their bodies. Thanks to its red core, it regenerates fast, so it's unconcerned by their snack attacks. In many places, there are folktales of stardust falling into the ocean and becoming Staryu. No number of injuries can bother Staryu.

Its amazing regenerative powers return it to its previous state in half a day! Generation VIII. Sword If you visit a beach at the end of summer, you'll be able to see groups of Staryu lighting up in a steady rhythm. Its body regenerates quickly, even if part of it is completely torn off.

Lilycove City Super Rod. Trade , Event. Beautiful Beach and Beyond the Sea. Black White Route 13 Surfing or Surfing in rippling water. Sparkling Sea.

X Route 8 Good Rod. Routes 18 , 19 , and 21 Sea Skim. Sword Shield Trade Version 1. Challenge Beach , Training Lowlands. Snap Valley. Red Field : Seafoam Islands. Channel Secret Cove. Ocean Ruby Field. Who's Den. Fall City , Safra Sea. Puel Sea. Bright Beach Normal Mode A. Cove Area. Unidentified Flying Objects. Battle Trozei Island of Haste: Stage 1. Area Stage Gotta Catch 'Em All Station!

Twister Staryu. Maybe it's because she has SO many move options that I'd never be content with a single moveset and don't feel like raising five different Starmie. Or maybe it's simply because I find it hard to grow attached to a Pokemon with no face. Whatever the reason, the fact remains that I've yet to train a Starmie She may be facially challenged, but that shouldn't stop you from giving this surprise sweeper every opportunity to shine in your own party.

We all learned to respect Starmie very early on, didn't we? Not that the colossus of the second gym was all that powerful in retrospect; it didn't even have a Psychic type move to see off trainers who chose Bulbasaur as their starter Add to that her already incredible move compatibility and you have one Pokemon that can be endlessly tweaked to benefit virtually any team.

That having been said, I found it inordinately difficult to settle on a single moveset. This one is just a tad unorthodox but I feel it would suffice in a typical trainer battle; feel free to switch it around as you see fit. Confuse Ray is of course a standard move for any Pokemon that can learn it as far as I'm concerned. I never would've given Starmie a second glance in RBY even if Misty DID completely school me with hers the first time around , but now that it learns Confuse Ray my interest is, to say the least, rather piqued.

Her awesome Speed makes Starmie one of the best Confuse Rayers in the business; she can let loose a quick Confuse Ray before Lugia and Ho-Oh have time to set up their Safeguard and, as I've often said, a confused legendary is seldom any more dangerous than any other run-of-the-mill Pokemon. She also works well with regards to stopping Scizor, Kingdra or any other setup Pokemon in their tracks before they can begin padding their own stats.

To me, any Pokemon that learns Confuse Ray is good Ice Beam is here to deal with the many, many Dragonite you'll encounter out there, as well as the Grass types who have an offensive advantage over Starmie. Starmie's Special Attack is respectable, so an Ice Beam coming from her should leave a considerable mark. She may not have the godly Special Attack of, say, Alakazam, but at least she isn't stuck using the weaker elemental punches. Also, though I wouldn't expect any trainer to bring a Ground type in against a Water type, since this particular moveset omits Surf you can use Ice Beam to great effect against Ground types as well.

TM44 Rest -- 10 -- The user takes a nap to fully restore its HP and recover from any status abnormalities. TM45 Attract -- 15 -- Infatuates targets, making it hard for them to attack foes of the opposite gender. TM50 Nightmare -- 15 -- A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.

This move is strong and highly accurate. HM05 Flash -- 70 20 -- Blinds the target with a bright flash of light, reducing the opponent's accuracy. HM06 Whirlpool 15 70 15 -- Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. Hits with a blow packing the power of fish traveling up waterfalls. Has a one-in-ten chance of paralyzing the target. Has a one-in-ten chance of freezing the target solid. One quarter of the damage it inflicts comes back to hurt the attacker.

One quarter of the damage comes back to hurt the attacker. Useful in the wild only. Mimic -- 10 -- Gen I TM31 A move for learning one of the opponent's moves, for use during that battle only. At the end, it returns double the damage it received. The next turn, it head-butts at full steam.

The victim has a onein-four chance of immobility. It occasionally inflicts heavy damage. A triangular field of energy is created and launched.

Attack Sp. Water 3 Ditto. Half of the user's maximum HP is restored. Reduces the user's size and makes it harder to hit.



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