Where to find limestone in blockheads
It is also required to make a builder's bench at a level 2 Workbench. At a level 2 press or its electric variant , limestone can be converted into crushed limestone for production of pig iron. Limestone can be crafted into columns and stairs at a builder's bench. Jump to: navigation , search.
Categories : Item Block. Navigation menu Personal tools Log in. Namespaces Page Discussion. Views Read Edit View history. This page was last modified on 7 April , at This page has been accessed 61, times. Privacy policy Disclaimers. Rush Cost 8 TC. I can tell you likely got quite a few images from geology. The image shown on that website roughly matches what you have done for the block texture.
The thing that is getting me though is the resolution. The image on the website is of a piece of rock 5cm in size so the black flecks in it are about mm whereas the are pretty Huge in the texturepack.
My overall suggestion is to tone down the contrast of things in the pack and make the textures a little less busy. I have to say that is what I really like about the ores. They are very simple but cleanly defined. There is no huge contrasting elements to them. Anywho, more feedback as I play with the pack more often. Included below are my house with the default textures and your textures just for comparison.
I would say tone down the busyness of the wood panels for instance. The edging of the planks is good but the busyness in the planks seems a bit much. Also, terrablocks2. And my feedback: For now, Kapok wood looks too much saturated. It looks purple painted instead of natural kapok wood. And why have you made red clay?
Posted 30 Aug Either way it doesn't look like they're used. There's a lot of unused assets in the texture files. As for the red clay, I've never seen blue clay before myself. All the clay where I live and there's a lot of it is red. Here's a less contrast version of the woods. Ores and rocks will probably be revisited when I finish plants. Posted 31 Aug Much better! Dude, thanks for this and the quick update in IRC..
The new wood plank textures look very nice.. Here is a shot of Oak and Slab to see the difference The slabs are still the old oak and it still has all the definition that I like about your texture pack but with a smoothness to it.
Oh very nice! And thank you Crysn for the update pictures. I don't use texture packs as a general rule of 'This looks amazing in John Smith but really stupid in vanilla'. I really want to see what this one looks like and being able to know ore at a glance sounds too good to pass up. Looks great! Posted 1 Sep How awesome would this be as a base?! Anyways, looks like I'm using this texture pack now. Everyone on the server I play on can now look forward to very strange looking color combinations because it's badass on my end.
I've put this as the recommended texture pack for my server I like it that much! Awesome job. Posted 2 Sep Posted 3 Sep Definitely my favorite texture pack so far, keep up the good work. Hey Captian, is there any chance of getting the wood tone down work that you did for the plank textures expanded out to the other wooden objects like slabs stairs and supports? And while the stone is starting to grow on me I do think some of the smooth stones need more definition when smoothed as it is hard to tell them apart from their raw format.
Diorite and Gneiss are the ones I can recall off of the top of my head. And yeah I have to agree with DarkLadyPheonix, normally I only use a texture pack if it mirrors the vanilla so that what I make has some consistency between the packs, but so far I am breaking that rule for this pack. I would however not be against it moving in that direction a bit. Posted 4 Sep That's intentional, it's to make them stand out on both light and dark backgrounds, the originals have a huge problem with being invisible on the wrong kind of stone.
Ah i see, after experiencing the issue of missing ore right above my head, i understand the change, i will be switching to this tomorrow probably, great pack! Posted 6 Sep Another request would be to support CTM with the windows and the book shelves and such.
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